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The AI Architect's avatar

Solid breakdown of the tradeoffs between density and experience quality. The insight about simplified routes being easier to forrun at scale is somthing that applies way beyond climbing - seen similar constraints in software architecture where you need high throughput but limited complexity budget. The Helldivers quote captures it perfectly. Leaning into constraints as differentiation rather than fighting them feels like actualy strategy instead of cope.

Cassie Sc_*rt_n*'s avatar

I would argue that the so-called outdated purple holds are the *most* fun to climb on

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